Elixia
Elixia Core Gameplay Prototype
27/12/2024 Patch:
Bigger map.
Expansive skill system with new abilities.
All entities now have stats like hp, power , intelligence, magic and more.
All entities can make elemental damage fire, ice and lightning.
All entities can die.
Health bars on entities (players bar will be in ui in the future)
Since we dont have UI, most of the abilities, stats and magic elements can be controlled only from the Unity editor, this is only small demonstration of players capabilities.
24/12/2024 Patch:
Now contains tutorial signs, and refurnished starting level design!
Description:
Welcome to the Elixia, a work-in-progress demo showcasing the core mechanics of the envisioned Elixia game. This prototype focuses on refining gameplay mechanics without thematic assets or final polish, offering players a sneak peek into the core gameplay experience. All assets are placeholders designed to demonstrate functionality and will evolve with future updates.
Core Mechanics:
- Platforming Excellence: Experience tight controls as the character moves, jumps, wall-sticks, wall-jumps, and dashes across challenging environments.
- Dynamic Combat: Unleash a three-hit attack combo or execute precise counterattacks to stun enemies.
- Skillful Maneuvers: Use a dash skill that creates a shadow clone to deliver a powerful attack.
- Throwing Mastery: Experiment with four distinct sword-throwing skills:
- Regular: Throws a sword that sticks to the enemy.
- Bounce: The sword ricochets between enemies before returning.
- Pierce: A spear-like throw that flies through multiple enemies.
- Spin: A sword that spins mid-air after reaching a set distance, damaging nearby foes.
- Each skill offers customizable parameters, including bounce limits, piercing enemies, and trajectory options. Visual aiming assistance is provided to plan your throws precisely.
- Interactive Enemies: Face skeleton enemies with basic patrol, chase, and attack behaviors. Players can use counter windows to turn the tables and stun them.
Current Limitations: This prototype is focused on core mechanics:
- No health or stats—characters and enemies cannot die, but animations and knockbacks simulate interaction.
- Placeholder assets for skills, enemies, and environments, intended for easy future replacement.
Future Plans:
- Expansive skill system with new abilities. (done)
- Inventory and item mechanics.
- Immersive UI and checkpoints.
- Currency system for upgrades.
- Audio design and thematically aligned assets.
- Diverse enemy types with advanced AI.
Controls:
- Move: A/D
- Jump: SPACE
- Counter Attack: Q
- Attack: Mouse 0 (Left)
- Aim & Throw Sword: Mouse 1 (Right)
- Switch Throwing Type: Mouse 2 (Wheel Press)
- Dash: SHIFT
- Magic attack: F
- Ultimate skill: R then QTE
Updated | 8 days ago |
Published | 27 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Nikita&Barak |
Genre | Platformer |
Made with | Unity |
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